Purnima Valiathan

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Understanding Current Trends in Learning Design


When technology evolves, people find new ways to use it. And then these techniques slowly permeate into the way we learn and share information. In the past couple of years, the prolific use of social media has turned the learner from being just a passive consumer of learning material to an active contributor in the learning process. This has in its wake led to the emergence of new ways of learning.

This course Understanding Current Trends in Learning Design is meant to help you decode these terms, and exemplify how the new techniques can be rendered by learning and development professionals.

Also, this course is designed to provide you with a learning experience that is different from what traditional online learning offers. It showcases new ways to disseminate learning in an organization, and depicts how you can create an engaging and interactive course around resources that are readily available – resources such as infographics and blog articles.

Who should take this course?
This course is meant for experienced instructional designers, corporate trainers and learning and development professionals.

How is the course designed?
The course is designed in a semi-structured manner. It is an amalgamation of traditional instructional design and curated content and presents opportunities to learners for reflective observation. It addresses the following concepts: content curation, gamification, learning analytics and learning experience design and is made up of five episodes as detailed below.

Episode 1 – Current Trends: An Introduction

  • Unit 1- A Learning Scenario
  • Unit 2- Current Trends: Review of Key Terms
  • Unit 3- Current Trends: Exercise

Episode 2 – Content Curation

  • Unit 1- Understanding Curation
  • Unit 2- Curation: Exercise

Episode 3 – Gamification

  • Unit 1- Understanding Gamification
  • Unit 2 – Gamification: Exercise

Episode 4 – Predictive Learning Analytics

  • Unit 1 – Understanding Predictive Learning Analytics
  • Unit 2 – Predictive Learning Analytics: Exercise

Episode 5 – Learning Experience Design

  • Unit 1 – Understanding Learning Experience Design
  • Unit 2 – Learning Experience Design: Exercise

Episode 6 – Course Summary

  • Unit – Current Trends: Summary


To qualify for your certificate from Purnima Valiathan, you must complete all episodes in this course and score 70% or more in the course assessment.

Course Reviews


2 ratings
  • 5 stars1
  • 4 stars1
  • 3 stars0
  • 2 stars0
  • 1 stars0


    The course was not only relevant, but also very well curated. It gave an insight into all the topics relevant for instructional designers these days, like gamification, game-based learning, content curation, LXPs, etc., while ensuring that it doesn’t overwhelm the learner. The content of the course was crisp enough. It laid out the main points in an extremely organized manner, giving links to informative articles wherever applicable, thereby ensuring that the content (and its presentation) is ‘just right’ for the learners. I particularly loved the gamification module, in which we learnt how games could be designed to include strategy, motivation, and message. I also liked the application-based exercises following each module.

  2. Informative and engaging


    The course is a loaded mine of information on popular buzzwords in the learning industry. The course is engaging and involves your brain into problem-solving right from the beginning through the first scenario of differently designed learning. I also liked the articles dispersed throughout the course, especially the one on Learning Experience Platforms (LXPs). Modern learners will be able to relate to the examples cited to explain key learning trends.The difference between game-based learning and gamification is clearly explained and with examples.

  •  3,000.00
  • 4 weeks, 2 days
  • Course Certificate

About Us

We are a small team of passionate people with 30+ years of combined experience in instructional design, training, technology and media. Our mission is to enable every kind of knowledge giver in the society to discover the power of Instructional Design, so that they may serve content, just right.


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